XNA Game Studio will be made public within the next one to two months. Here's a few of the updates
- You'll be able to use the Mouse APIs on Windows Phones. The Mouse API will actually use the Multitouch functionality and return the position of rhte first point.
- There are two XNA Profiles, Reach and HighDef
- The Reach profile prvide maximum compatibility across the three screens
- The HighDef profile is for Xbox/PC. While it lacks WP7S Compatibility it lets you take advantage of the device's capabiities
- The Multitouch APIs are now available to Windows targets
- The ZuneHD won't be getting XNA 4.0
- XNA 4.0 isn't designed to be backwards compatibile with XNA 3.1. Compatibility was sacrificed in the interest of progress.
- Windows Phones will have the Same aspect ratio but different screen resolutions
- To the developer both devices have the same resolution. WP7S contains hardware scaling
- WP7S also contains hardware functionality for scree rotation
- Custom effects are not available on Windows Phone 7 Series
- Emulator will be available. You don't need to own a Windows 7 Phone.
Tags: Windows Phone, Xna, Xbox, WP7S